- Recounting of hated things. One w/Beat-in Face hates flowers. No-ears hates meadows even more. Orange-body hates glades. W: continue recounting hated topography in orcish until you can't think of anymore. Follow the orcs as they go to destroy the last beautiful thing mentioned.
- Torturing wildlife. Its cries, their laughter and grunting. W: choose a PC, zoom in on her. Test her fortitude: fight or flight. Pass: her player chooses. Fail: 50/50. Give her a bonus if she charges in. She acts too quickly for the other players to stop her.
- Leadership challenge. Argument between preppy squad alpha and hungry wannabe. Trashtalk, hooting, spectator-encircling. W: the two strip naked. First to disembowel the other wins! 80/20 alpha wins.
- What is this feeling. Disregard #. There is one orc, large intelligent eyes. He is caring in secret for a wounded spotted goat, stroking its face. He doesn't know how to help it. Very protective of it, embarrassed and incomprehensible of his compassion. R+ if you go Dungeon Veterinarian.
- Sharing-circle. The orcs are circled up, standing one at a time to recount with great solemnity and attention to physical detail, in stop-motion poetry, their last murder/torture. This is very meaningful to everyone. W: a sketchy rat-tailed orc laughs. The rest murder him quickly and leave him in his pooling blood while the sharing-circle completes. They will drag him and toss him somewhere.
- Graffiti gangs. Split the # in half. One half wears lamb skulls; the other wolf skulls. One tags in blood, the other in tar. They meet and yell over who gets to tag the intersection. W: fight. Each round, random side loses a man. Check morale as normal.
- Usurpation. Conspiracy afoot. These are the last moments of a plot to overthrow the orc leader. They whisper and look sketchy. W: follow them as they burst in and try for the coup: 80/20 fail.
- Plots. The pocketwatched strategist plans the next raid. Hears questions from underlings. W: kills a yes-man without anger, in perfect deliberation. If the PCs can understand orcish: they now know their next move and have time to warn whomever, set up ambushes, etc. Orcs then head for the shrine of their terrible deity.
- Masquerade. A ritual procession wearing crude wooden masks. They bear bowls of the greatest foods orcs can cook. Are actually human-edible. Still gross. Each cries out a single word, then the next cries out. Long way to tell a story. W: follow to open area in which they present the food to the priest-whittler of the masks. He eats a bowl, judges it good, and the rest have a raucous feast with plenty of intoxicants.
- Gravity gun. Hushed whispers. The orcs have found a solar-powered gravity gun (very long line of effect; attract/repulse items at projectile speeds up to its charge limit; charge limit 2000 lbs; recharges 100lbs/hr in bright sun, less in dimmer light; each repulsion/attraction reduces charge by weight of object). Got no charge right now, only shakes/hums. Of course can be recharged. W: will bring to their leader for storage in hate-treasury.
Sunday, February 16, 2014
Orcs
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