Showing posts with label goblinoid. Show all posts
Showing posts with label goblinoid. Show all posts

Sunday, February 16, 2014

Orcs


  1. Recounting of hated things. One w/Beat-in Face hates flowers. No-ears hates meadows even more. Orange-body hates glades. W: continue recounting hated topography in orcish until you can't think of anymore. Follow the orcs as they go to destroy the last beautiful thing mentioned. 
  2. Torturing wildlife. Its cries, their laughter and grunting. W: choose a PC, zoom in on her. Test her fortitude: fight or flight. Pass: her player chooses. Fail: 50/50. Give her a bonus if she charges in. She acts too quickly for the other players to stop her. 
  3. Leadership challenge. Argument between preppy squad alpha and hungry wannabe. Trashtalk, hooting, spectator-encircling. W: the two strip naked. First to disembowel the other wins! 80/20 alpha wins. 
  4. What is this feeling. Disregard #. There is one orc, large intelligent eyes. He is caring in secret for a wounded spotted goat, stroking its face. He doesn't know how to help it. Very protective of it, embarrassed and incomprehensible of his compassion. R+ if you go Dungeon Veterinarian.   
  5. Sharing-circle. The orcs are circled up, standing one at a time to recount with great solemnity and attention to physical detail, in stop-motion poetry, their last murder/torture. This is very meaningful to everyone. W: a sketchy rat-tailed orc laughs. The rest murder him quickly and leave him in his pooling blood while the sharing-circle completes. They will drag him and toss him somewhere.
  6. Graffiti gangs. Split the # in half. One half wears lamb skulls; the other wolf skulls. One tags in blood, the other in tar. They meet and yell over who gets to tag the intersection. W: fight. Each round, random side loses a man. Check morale as normal. 
  7. Usurpation. Conspiracy afoot. These are the last moments of a plot to overthrow the orc leader. They whisper and look sketchy. W: follow them as they burst in and try for the coup: 80/20 fail. 
  8. Plots. The pocketwatched strategist plans the next raid. Hears questions from underlings. W: kills a yes-man without anger, in perfect deliberation. If the PCs can understand orcish: they now know their next move and have time to warn whomever, set up ambushes, etc. Orcs then head for the shrine of their terrible deity.
  9. Masquerade. A ritual procession wearing crude wooden masks. They bear bowls of the greatest foods orcs can cook. Are actually human-edible. Still gross. Each cries out a single word, then the next cries out. Long way to tell a story. W: follow to open area in which they present the food to the priest-whittler of the masks. He eats a bowl, judges it good, and the rest have a raucous feast with plenty of intoxicants.  
  10. Gravity gun. Hushed whispers. The orcs have found a solar-powered gravity gun (very long line of effect; attract/repulse items at projectile speeds up to its charge limit; charge limit 2000 lbs; recharges 100lbs/hr in bright sun, less in dimmer light; each repulsion/attraction reduces charge by weight of object). Got no charge right now, only shakes/hums. Of course can be recharged. W: will bring to their leader for storage in hate-treasury. 

Thursday, February 13, 2014

Goblins


I apologize in advance.

  1. Chasing an escaped, half-skinned tawny cat. Unbearable cries. Please euthanize it. W: 3r, the most depraved will catch it and finish skinning it with bare hands, then leave it there alive.
  2. Who-Is-More-Hardcore-Competition. Chopping bits off themselves w/rusty cleavers. W: 1t, both are winners/losers. Spectators fall to cannibalizing the competitors. 
  3. Blissed out. High as kites on azure cave-drippings. Follow them to the source-stalactite. 
  4. Rageheads. Wired like a crackhead drinking a redbull. Aggressive like distillation of depraved testosterone. W: 9r, one bumps into another, and they choke on each other's intestines while the others laugh. Follow to source of mood-altering bloodred crystalline substance.
  5. Art. Tremendous cackling. They are destroying beautiful frescoe, will fall asleep in its rubble.
  6. Science. Area contains huge precision titrimetry system. They are playing dodgebeaker with the stuff. 1/6 items thrown are caustic/flammable. 
  7. Humanities. Goblins excreting. Ripping pages from ancient tomes for waste paper. d6 (50g) tomes left unless W
  8. Friendship. Arms lashed together, butting heads repeatedly, bleeding, screaming. Others chanting, jumping. W: 3r, both pass out, not dead. General celebration: these shall be friends for life.
  9. Profanity. [censored] activities with religious statue. If P slaughters goblins, statue will animate, grant boon, promise blessing if goblin-genocide complete and statue washed in the blood of them all. Will deliver too. 
  10. Oral history. The rest @ attention as wizened goblin narrates highlight reel of tribe. Accompanied by goblins performing obscene puppetry reenactments with skeletons of victims affixed to poles. 
  11. Drink after work. Chugging fermented rat-milk from skull-mugs as they drag back their rotted kills to the larder.
  12. Non-Aggression Principle. A goblin has somehow come to the conclusion that they should live at peace with other intelligent beings. He is preaching, toga-clad. W: 6r, they eat him alive out of boredom.